
Begin Again
Provides 4 new plots, a new world repop cell and new pet names based on Dead Money and the OWAP Sierra Madre Vending machine add-on.
A Fallout 4, Sim Settlements 2 Add-On by choochoo1, ChuckYufarley and the Owap Team







Description
About:
This add-on requires The Sierra Madre Vending Machine put out by the Old World Add-on Project team and the Sime Settlments 2 chapter 3 All In One version!
Plots – This add-on adds 4 new Intelligence training plots, one for each size of plot, each plot has a Sierra Madre Vending Machine ate levels 1, 2, and 3 with each plot getting cleaner at each level, they also function as intelligence training plots. You can use the vending machines to craft items using Sierra Madre chips.
NOTE: YOU WILL NEED TO FIND THE SCHEMATICS FOR THE VENDING MACHINES IN THE BASE MOD TO BE ABLE TO BUILD THE NEW PLOTS!!!
New vending machine recipes – With this add-on you can use vending machines to craft ASAM sensors (You will need to advance the main SS2 quest far enough to be able to build them at the desk as they share the same unlock conditions} You can also use it to build more Vitomatic (You will also need to advance the main quest far enough to be able to build these)
New World Repopulation Cell: one new world repopulation cell added, a small residential interior where settlers are tinkering with items from the Sierra Madre
Pet names – Adds 4 new pet names, Vera, Sinclaire, Elijah and Dean Domino
Credits and special thanks:
OWAP Team – Agreeing to Collab and additional technical support
ChuckYufarley – Mural, Sierra Madre Sign, Fountain, Ver Keys Hologram
ErikaEmber – Dean Domino Poster
XV-Versus – Testing and feedback



