Super Duper Mart :
Settlement & City Plan

Two Fallout 4 Mods By Yagisan & Choochoo1

Description

Choochoo1’s Super Duper Settlement:

Turns the Super Duper Mart in Lexington into a fully functional Player Settlement!

Allows you to make the Super Duper Mart in Lexington into a fully functional settlement, including The ability to build a settlement beacon and summon Settlers, Caravan support for both vanilla and SS2

Settlers can be recruited like any normal settlement through the use of a recruitment beacon or being sent there from another settlement. 
The settlement can be linked with caravans via vanilla FO4 caravans or the SS2 caravan plots. You will need to kill all of the ghouls in the Super Duper mart to secure it and use the woirkbench.

View more important details on the mod page.

Yagisan’s City Plan:

Super Duper Mega Mart is a 4 level, 31 NPCCity plan for Sim Settlements 2. It will import excess resources and convert them to commercial goods. Products include ASAMs, Robots, First Aid, Weapon and Armour mods.

It will provide a maximum of 30 plot jobs, and 1 city plan leader job.

This plan attempts to convey a sense of growth in the outpost. Plots, can and do change locations, building plans, and even types between levels.

Happiness, agility and endurance training relaxation plots are front loaded to ensure plans can level up. Plot taxes (Caravan, Watch Tower, Power Transfer, and Communications) are spread between Levels 0 and 1. From level 2, a Hospital (Municipal) plot is included to assist with the hygiene mechanic in surrounding settlements.

Please note, at City Plan Level 2, several plots will change type. Sim Settlements 2 should automatically take care of this. However, by default if your settler does not have enough SPECIAL stats, they will not be able to work the plot. The training plots should prepare your settlers for this change, but if not, you can turn off this requirement in the Sim Settlements 2 MCM.

View more important details on the mod page.

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