Mind Games Prologue Demo

A Fallout 4 Mod By OscarN1N7

Description

Mind Games is a DLC-sized expansion of Fallout 4’s story. Take on a new detective case with Nick Valentine, while you both grapple with a mercenary’s lingering presence. This demo features the first few hours of the mod.

Mind games:

Mind Games is an upcoming quest mod for Fallout 4. Take on a new detective case with Nick Valentine, where you find yourself entangled amongst various factions vying for control over the sewers and tunnels beneath Boston, while facing the consequences of the search for your son

Everything from Skinny Malone to Jenny / K1-98, from the Institute’s machinations to Kellogg’s lingering presence. Meet new characters, make tough choices, spend more time with your companions, and explore new locations.

This demo is being released as an early access preview, and covers the prologue of the mod’s story. Depending on play style and how much you explore, you can expect around 6 hours of content. All characters, including the player, are fully voiced.

Demo Features:

  • A brand new town in the Commonwealth called The Sluice, complete with new characters, vendors and side quests.
  • The first three to four main quests of Mind Games, as well as three side quests and other miscellaneous quests.
  • A story that reacts to what you’ve previously done in the Commonwealth.
  • Quest outcomes that depend on skill checks, previous choices, and on what companions you have with you.
  • One new companion (temporary for now).
  • A player home with an immersive fast travel option.
  • New factions and enemies.
  • New underground areas to explore, which connect The Sluice to other locations such as Diamond City.
  • Custom music.
  • Custom animated quest icons.
  • Voiced player character.

Requirements:

  • Fallout 4 version 1.10.163 or later
  • All the DLC

How to start:

  • Nick and Piper must both be alive and recruitable.
  • You must have gone through Kellogg’s memories and found the Institute.
  • As long as both the above requirements are met, the first quest will start a few seconds after you load into the game. Depending on how far you are in the vanilla main quest (or whether you’ve finished it), this first quest will either be “Case Closed” or “The Young Miss Roberts”.
    If “Case Closed” is your first quest, “The Young Miss Roberts” will start 24 in-game hours after you complete “Case Closed”.
  • If you have not yet found the Institute, “Case Closed” will begin soon after you meet Father.

Compatibility:

It’s impossible to ensure compatibility with every other mod out there but we have tested this alongside a number of other mods, so we know they’re compatible. These are:

  • The Bleachers (hopefully Fens Sherriff Department as well?)
  • Diamond City Expansion
  • Fourville
  • Heather Casdin
  • Sim Settlements 2
  • Subversion
  • Tales From the Commonwealth
  • Unofficial Fallout 4 Patch
  • Liga of My Companions

Mind Games is compatible with XDI but, if you’re on old-gen, I recommend Wolfmark’s patch so you can see the dialogue prompts, which will add context to dialogue choices.

Known incompatibilities and issues:

  • Because Mind Games is an extension of the vanilla story, some story elements won’t make sense if you’re not playing as the Sole Survivor (i.e alternate start mods)
  • In Depravity, it’s possible to do the main quest without entering Kellogg’s memories. If you’ve never entered Kellogg’s memories, Mind Games will not start
  • If you’re running Old World Radio 2, use the settings holotape to recall the Enclave eyebots, as these can cause dialogue scenes to freeze
  • If you are using a companion framework mod, DO NOT use that mod to recruit/dismiss Nick (for the duration of this demo) or Katelyn, the new companion. Instead, make sure you only manage them by talking to them.

FAQ

To view the FAQ and the credits of the mod, go to the mod page.

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